Wizz

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About Wizz

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    Chūnin

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  1. Welcome back! We had an issue with our host some time ago, so we had to revert back the forums to a previous backup. Sadly, we lost some topics, but you are free to make them again!
  2. This is a summed up version of our survey results, highlighting the things we need to improve on the most. - Customization - Feedback was pretty positive, meaning that we will be directing our attention away from customization and to other more urgent systems. This doesn't mean that we will be ignoring customization altogether, we will be slowly adding more options for unique styles. - Combat - The general impression is that it's hard for practical application because of how easy it is to evade attacks. To improve on this, we will be looking to change the movement speed values while also exploring other solutions like lock-on targeting and homing projectiles. Another thing made clear to us was that the controls were somewhat confusing and impractical. With improvements, we also plan to make a tutorial-type introduction to the combat mechanics with visual indications. In the near future, we will be working on implementing key-bindings to make this process more customizable. Ninjutsu was by far the most well received part of combat, while Taijutsu was the least well received. We will be working on allowing more freedom of movement while cutting down on animation-lock times. We are also exploring the idea of animation canceling, but more on that in the future. There isn't much to talk about stats. We can't precisely balance things before we reach character progression phases, in which we can properly evaluate time and effort spent in relation to power gain from each stat point. Expect us to always fine-tune this system in Alpha 1. Animations and Visuals were well received, so not much will change in the way we work in this department. We have a lot more spells incoming, so stay tuned for that. - User Interface - This was by far our least popular feature, and rightfully so. We ask you to understand that we have no UI/UX designer on our team so we might not be able to compete with AAA-level games in this particular field. Even so, we will be trying out new looks and ideas, so expect this to improve with time. - Graphics - Graphics feedback was pretty positive, but with that said we still aim to improve, especially in the settings department. We will be working on resolution and graphics quality settings in the near future. - Lag and FPS- We are aware of the lag spikes and fps issues, this is something that we will be spending a lot of time working on. We have had some hosting issues, but we expect to resolve that in the near future. As for the fps drops, we will go through all of our systems and try to optimize them as much as possible. As stated above, we will also work on graphics settings to allow players with more decent setups to play with no issues. - Consensus - The majority of you wanted us to focus most of our attention to combat, with optimization and UI in the second and third place. We hear you, so we will be spending a lot of time on these features. - Final Notes- Overall, we are happy with how the first testing phase went. We got a lot of constructive feedback from you, and we also found a ton of bugs which we have to fix. Again, we want to thank everyone who took their time to participate in the testing phase, as well as the survey. We plan on making these after every patch, so we will be counting on your support again in the future! Kind Regards, Staff Team
  3. Before submitting a bug report, please check whether the bug has already been discovered and is on this list. List of known bugs: 1. Character briefly appears before main menu is opened when a player enters the game. 2. Nvidia gpus may experience graphical issues with the shader. 3. Character names sometime will not appear on login, to fix press O. 4. Timestamps are currently local. 5. Sometimes players can move while being dead. 6. SpellSlots can glitch when adding new spells on top of old ones. 7. Kenjutsu Stance + RMB To exit combat will run draw/hide sword animation when using spells. 8. Certain characters don't work in chat. 9. Stat Panel doesn't load stats on reconnect. 10. Chat messages sometimes go a bit out of screen. 11. Using Melee Skill while in air sends the player into an infinite loop of falling animation. 12. Using Spells forces the unequip animation of weapon sometimes. 13. Earth Dome and Earth Wall colisions are not replicated(?). 14. Text above head can be seen from any distance. 15. Bug Report 16. Fix Ui Zorder. 17. Disable Vr plugin that forces game to launch steam vr if user has one. 18. Left mouse into Right click into Left Mouse while using sword combat stance bugs the player into animation infinitely. 19. Player is spawned in the level before choosing their character and being ported to the starting area. 20. Fix proper emote commands. 21. Sometimes the game freezes when starting up. 22. Substitution jutsu appears 2 times and also glitches on the first one. 23. Face customization UI sometimes go out of screen. 24. Guild and Party invites can't be accepted/denied. 25. Upgrading stats is buggy, need to press multiple times to upgrade it. 26. Bug Report 2 This list will be updated each time a new bug has been discovered and when a bug from the list is fixed. Legend: To be fixed Being worked on To be tested Fixed
  4. Ninshū Online Community Rules The Following list of rules and punishments apply to all aspects of our Community. Community Management Team has all rights to change and update this list at any moment. All members of the community must respect these rules at any time, violation of a rule results in punishment according to the penalty list written below. Note: If you see anyone breaking the rules feel free to report to any online Community Manager/Administrator. Language All forum members are expected to use and understand English. Use of other languages is not advised. Breaking this rule will result in a warning. Respectful Behavior All members of the community must respect each other and behave appropriately. We will not tolerate any kind of racist, religious, sexual or any other kind of disrespect. Advertisement Any type of advertising is forbidden on our community. If you want to advertise something contact the Owners. Spamming Post only relevant things, and stay true to the main post as much as possible. Off-topic is not punishable, but it can be deleted. Excessive spamming will, however, be punished. Multiple Accounts Making multiple accounts is forbidden. If you want your name changed you can ask Community Manager to change it. If you're already banned on one account making another one will result in an IP ban. Trolling Any kind of trolling or making jokes at an inappropriate time or place will be punished. Signature Any kind of inappropriate Signature will be deleted. Links Any kind of inappropriate links (virus,malware,pornographic content,religious or racist content, etc.) will be punished. Kind Regards, Ninshū Online Staff Team.
  5. We are trying to give our players the best possible experience, but in order to accomplish that we need your help, we need feedback. So please, if you notice any kind of bugs, report them here using the following template: Start a new topic called: "Bug Report" - Template Character Name: Explain the bug: Date: Evidence (photo/video): Kind Regards, Staff Team.
  6. This is a list of upcoming features in development for our Alpha 1 phase of release. As of right now, they are in no particular order. The list will be updated every time we complete one of these goals. Character: Reputation and Notoriety Trade Customizer and Creator - 70/100% Village Ranks Female character - 40/100% Combat: Buffs and Debuffs CCs (Stuns, slows) More jutsus for every path Entity: Factions - 30/100% Organizations (System) - 30/100% Clans (System) - 30/100% Interiors for factions, kage building, office etc. Items: Dyes Functional items - 90/100% (Equipment, Consumables etc.) NPC: Affinity System - 20/100% (Includes dialogue options, reputation etc.) Loot System Death, Respawn, Location System Quests: Several Daily and One-Time quests Quest Rewards PvP: Arena, FFA, Battlegrounds and other gamemodes PvE: Several Zones One Dungeon One Boss Timed Events Paths: Base paths - 30/100% Several Specializations RP: Lore and current story - 60/100% Preparation and Chuunin Exams UI: Customizable UI - 30/100% All existing UI graphical rework/improvements General: Chuunin Exam Map Chakra Jump Rework For clarification, the features we have yet to work on are painted in red. The ones that are currently in development are in orange, and the ones that are near completion or completed are painted in green. Kind Regards, Staff Team
  7. Hit me up on discord and we'll figure out what works for you.
  8. First of all, the topic was moved to Suggestions forum which i believe is the nature of this topic. While some of the suggestions you've stated are interesting, most of them are not going to be included in the game. Keep in mind that this is not because the suggestions are bad per se, but because we already have different systems in mind that we think are more suitable. That being said, we are working on the official guidelines for all of the features of the game and will release them once we enter the alpha testing phase so stay tuned!
  9. But sir, how can i remove it?

    1. Wizz

      Wizz

      Don't worry about it.

  10. Serbia wins sorry
  11. Accepted.
  12. Welcome to the team. We'll see what work we can find for you. Check discord for more info.
  13. Accepted! Check discord for more info. Glad to have you with us.
  14. That's what bloodlines are for. However here we are discussing random traits such as stats which serve as a way to improve your skills, among other things. Also it's not a copyright issue, as this is a fan made game, not a commercial product.