NinjaMirage

Shinobi
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Everything posted by NinjaMirage

  1. hello my name is Clint and I go by NinjaMirage, on Xbox and most other forums. I have bin part of the SLO(w) community for several years and have made many suggestions that have bin rejected by the Devs on that project. As a result I started to learn programing and have completed online courses for C# and am taking C++ now. I am fairly proficient in Unity, but have never touched Unreal 4, yet. But you know if this game ever makes more then 100,000.00 you will owe unreal royalties of up to 25% I think it was. Unity only requires a subscription to the pro account if your game is successful. But judging by the Low poly nature of the Game design so far, you might consider Godot. its free and while it doesn't have the Graphical support Unity and Unreal have, it can do low poly pretty well. Any way I have Many Ideas for A Naruto(type) story and A in-depth understanding of How Chakra and Stamina should work in the Game universe and Why. I think I could be useful in a Level design capacity, or as a Lore Writer. I have posted some of my work in Unity as screenshots in the appropriate thread on the Discord Server. but here they are again, plus some other ideas I have bin working on. Waterfall, river Lava river. Character Sheet Chakra Control System Chakra part 2 with Heal Charka Part 3 I'm Located on the east cost of the US, so my time zone may differ form your. I would love to talk to you about the direction your game is taking and if you think my ideas can be useful to the project.
  2. However depending on the taijutsu stance this could effect the distance of your targeting area- some stances could increase movement speed and therefor increased the target area.
  3. The type of battle system should be Jutsu specific. After all Jutsu means technique. And ninjitsu techniques should feel different from taijutsu techniques. To that end I suggest a Targeting area that’s size is based on your movement speed Stat. by entering a taijutsu Stance- you can auto target and tab through multiple targets using the left and right mouse buttons and directional buttons. Simpler to a tekken command. then for ninjutsu a alpha numerical code that represents hand signs can execute learned ninjitsu and Genjutsu. This is makes for a good balance because you have to commit to one attack style or the other. Ninjitsu can be fired off dynamically using the soft target system of your targeting area, or from outside it. While taijutsu and Kenjutsu must enter specific stances and hard lock on a target.
  4. The only thing that should be Random regardless of storyline is KKG. in my opinion KKG should be extended in a sense to Everyone for balance reasons. to do this there should be 2 types physical KKG which increases 3 stat Caps including Stamina and 2 random others. and chakra nature KGG- with increased cap to Intelligence/Focus- with 2 additional skills: ambidextrous Double Nature
  5. So I have 2 things to discuss on this point. 1) Randomizing the stats is only needed if you start as a child born in a selected Village. Basically for story reasons. If you start as an adult then it makes sense to fill in your backstory with skills and stats you have experience in your life until the moment you start the game. If you start as a ninja and not as a child, this could include your primary Nature. 2) as long as chakra fallows the Naruto chakra Lore( - Kagia I Hope) then chakra Nature is simply a skill based on your Focus or Intelligence Stat. And the primary nature is simply the first in the list that you can learn. This list being Random Should be a thing, again only if you start as a child with out Ninja training. If you start As an adult with a Nature there is no reason to Make it random. But this is a story and Training question. And the path should fit the storyline.
  6. As of this morning I have installed Unreal 4 and Godot.