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About NinjaMirage

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  1. NinjaMirage

    However depending on the taijutsu stance this could effect the distance of your targeting area- some stances could increase movement speed and therefor increased the target area.
  2. NinjaMirage

    The type of battle system should be Jutsu specific. After all Jutsu means technique. And ninjitsu techniques should feel different from taijutsu techniques. To that end I suggest a Targeting area that’s size is based on your movement speed Stat. by entering a taijutsu Stance- you can auto target and tab through multiple targets using the left and right mouse buttons and directional buttons. Simpler to a tekken command. then for ninjutsu a alpha numerical code that represents hand signs can execute learned ninjitsu and Genjutsu. This is makes for a good balance bec
  3. NinjaMirage

    The only thing that should be Random regardless of storyline is KKG. in my opinion KKG should be extended in a sense to Everyone for balance reasons. to do this there should be 2 types physical KKG which increases 3 stat Caps including Stamina and 2 random others. and chakra nature KGG- with increased cap to Intelligence/Focus- with 2 additional skills: ambidextrous Double Nature
  4. NinjaMirage

    So I have 2 things to discuss on this point. 1) Randomizing the stats is only needed if you start as a child born in a selected Village. Basically for story reasons. If you start as an adult then it makes sense to fill in your backstory with skills and stats you have experience in your life until the moment you start the game. If you start as a ninja and not as a child, this could include your primary Nature. 2) as long as chakra fallows the Naruto chakra Lore( - Kagia I Hope) then chakra Nature is simply a skill based on your Focus or Intelligence Stat. And the primary natu
  5. NinjaMirage

    As of this morning I have installed Unreal 4 and Godot.
  6. NinjaMirage

    hello my name is Clint and I go by NinjaMirage, on Xbox and most other forums. I have bin part of the SLO(w) community for several years and have made many suggestions that have bin rejected by the Devs on that project. As a result I started to learn programing and have completed online courses for C# and am taking C++ now. I am fairly proficient in Unity, but have never touched Unreal 4, yet. But you know if this game ever makes more then 100,000.00 you will owe unreal royalties of up to 25% I think it was. Unity only requires a subscription to the pro account if your game is suc