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  4. welcome to the team.
  5. However depending on the taijutsu stance this could effect the distance of your targeting area- some stances could increase movement speed and therefor increased the target area.
  6. The type of battle system should be Jutsu specific. After all Jutsu means technique. And ninjitsu techniques should feel different from taijutsu techniques. To that end I suggest a Targeting area that’s size is based on your movement speed Stat. by entering a taijutsu Stance- you can auto target and tab through multiple targets using the left and right mouse buttons and directional buttons. Simpler to a tekken command. then for ninjutsu a alpha numerical code that represents hand signs can execute learned ninjitsu and Genjutsu. This is makes for a good balance because you have to commit to one attack style or the other. Ninjitsu can be fired off dynamically using the soft target system of your targeting area, or from outside it. While taijutsu and Kenjutsu must enter specific stances and hard lock on a target.
  7. The only thing that should be Random regardless of storyline is KKG. in my opinion KKG should be extended in a sense to Everyone for balance reasons. to do this there should be 2 types physical KKG which increases 3 stat Caps including Stamina and 2 random others. and chakra nature KGG- with increased cap to Intelligence/Focus- with 2 additional skills: ambidextrous Double Nature
  8. So I have 2 things to discuss on this point. 1) Randomizing the stats is only needed if you start as a child born in a selected Village. Basically for story reasons. If you start as an adult then it makes sense to fill in your backstory with skills and stats you have experience in your life until the moment you start the game. If you start as a ninja and not as a child, this could include your primary Nature. 2) as long as chakra fallows the Naruto chakra Lore( - Kagia I Hope) then chakra Nature is simply a skill based on your Focus or Intelligence Stat. And the primary nature is simply the first in the list that you can learn. This list being Random Should be a thing, again only if you start as a child with out Ninja training. If you start As an adult with a Nature there is no reason to Make it random. But this is a story and Training question. And the path should fit the storyline.
  9. As of this morning I have installed Unreal 4 and Godot.
  10. hello my name is Clint and I go by NinjaMirage, on Xbox and most other forums. I have bin part of the SLO(w) community for several years and have made many suggestions that have bin rejected by the Devs on that project. As a result I started to learn programing and have completed online courses for C# and am taking C++ now. I am fairly proficient in Unity, but have never touched Unreal 4, yet. But you know if this game ever makes more then 100,000.00 you will owe unreal royalties of up to 25% I think it was. Unity only requires a subscription to the pro account if your game is successful. But judging by the Low poly nature of the Game design so far, you might consider Godot. its free and while it doesn't have the Graphical support Unity and Unreal have, it can do low poly pretty well. Any way I have Many Ideas for A Naruto(type) story and A in-depth understanding of How Chakra and Stamina should work in the Game universe and Why. I think I could be useful in a Level design capacity, or as a Lore Writer. I have posted some of my work in Unity as screenshots in the appropriate thread on the Discord Server. but here they are again, plus some other ideas I have bin working on. Waterfall, river Lava river. Character Sheet Chakra Control System Chakra part 2 with Heal Charka Part 3 I'm Located on the east cost of the US, so my time zone may differ form your. I would love to talk to you about the direction your game is taking and if you think my ideas can be useful to the project.
  11. Welcome we are happy to have you.
  12. hello
  13. Welcome back! We had an issue with our host some time ago, so we had to revert back the forums to a previous backup. Sadly, we lost some topics, but you are free to make them again!
  14. Welcome.
  15. Hello everyone, (don't know whats happen all topics are deleted so i need to do it again i guess) im Nasaku 27 yo gamer (yes im so old for games lol ) i love so much Naruto universe, i played some other mmo of it 2D & 3D i like rpgs hope meet you all soon IG, share love not war <3 best regards
  16. nice work everyone, and np happy to help much love for your efforts this is a great job thank you
  17. This is a summed up version of our survey results, highlighting the things we need to improve on the most. - Customization - Feedback was pretty positive, meaning that we will be directing our attention away from customization and to other more urgent systems. This doesn't mean that we will be ignoring customization altogether, we will be slowly adding more options for unique styles. - Combat - The general impression is that it's hard for practical application because of how easy it is to evade attacks. To improve on this, we will be looking to change the movement speed values while also exploring other solutions like lock-on targeting and homing projectiles. Another thing made clear to us was that the controls were somewhat confusing and impractical. With improvements, we also plan to make a tutorial-type introduction to the combat mechanics with visual indications. In the near future, we will be working on implementing key-bindings to make this process more customizable. Ninjutsu was by far the most well received part of combat, while Taijutsu was the least well received. We will be working on allowing more freedom of movement while cutting down on animation-lock times. We are also exploring the idea of animation canceling, but more on that in the future. There isn't much to talk about stats. We can't precisely balance things before we reach character progression phases, in which we can properly evaluate time and effort spent in relation to power gain from each stat point. Expect us to always fine-tune this system in Alpha 1. Animations and Visuals were well received, so not much will change in the way we work in this department. We have a lot more spells incoming, so stay tuned for that. - User Interface - This was by far our least popular feature, and rightfully so. We ask you to understand that we have no UI/UX designer on our team so we might not be able to compete with AAA-level games in this particular field. Even so, we will be trying out new looks and ideas, so expect this to improve with time. - Graphics - Graphics feedback was pretty positive, but with that said we still aim to improve, especially in the settings department. We will be working on resolution and graphics quality settings in the near future. - Lag and FPS- We are aware of the lag spikes and fps issues, this is something that we will be spending a lot of time working on. We have had some hosting issues, but we expect to resolve that in the near future. As for the fps drops, we will go through all of our systems and try to optimize them as much as possible. As stated above, we will also work on graphics settings to allow players with more decent setups to play with no issues. - Consensus - The majority of you wanted us to focus most of our attention to combat, with optimization and UI in the second and third place. We hear you, so we will be spending a lot of time on these features. - Final Notes- Overall, we are happy with how the first testing phase went. We got a lot of constructive feedback from you, and we also found a ton of bugs which we have to fix. Again, we want to thank everyone who took their time to participate in the testing phase, as well as the survey. We plan on making these after every patch, so we will be counting on your support again in the future! Kind Regards, Staff Team
  18. The game client tries to launch SteamVR on boot-up, snmop explained it might be a plugin that needs to be disabled. Your chakrapool is 500 by default but drops to 109 the first time u add 1 level to it in the stat panel. ESC Menu/Jutsu menu doesn't work if Stat panel is open.
  19. Didn't kno i had to record evidence, but i gathered rather many bugs i'm just gunna dump them here. Character Name: you wtf Explain the bug: Taijutsu: Jump+Ability = Float mouse1 to cancel - If cancel with rightclick, ability dont work until left click is used. Left click will use unused ability. W+Jump+Punch in air = Lock movement Fire ring + Taijutsu spam = double taijutsu no cooldown Kenjutsu: Jump + Left click + Right click = Casual Ken Jump + Left click + Right click + Z = Taiken Jump+sheathe = swapped combat Stance 3 + Right click + Left click = frozen stance Non combat + Jutsu + Right click + Left click = Client side no sword kenjutsu stance Casting element jutsu out of combat in kenjutsu form causes sheathe animation Either: Use ability from tai or ken, seathe weapon = locked combat, no animation on jump and jutsu locked. Nintai earth, wind, fire fps dropping Date: 4th of November Evidence (photo/video): no
  20. Character Name: Takuya Iemitsu Explain the bug: Using /unlock causes player to repeat last said thing in chat Date: 4th of November 2019 Evidence (photo/video): See Attachment Ninshu_Online_Bug_Report_Unlock.mp4
  21. Before submitting a bug report, please check whether the bug has already been discovered and is on this list. List of known bugs: 1. Character briefly appears before main menu is opened when a player enters the game. 2. Nvidia gpus may experience graphical issues with the shader. 3. Character names sometime will not appear on login, to fix press O. 4. Timestamps are currently local. 5. Sometimes players can move while being dead. 6. SpellSlots can glitch when adding new spells on top of old ones. 7. Kenjutsu Stance + RMB To exit combat will run draw/hide sword animation when using spells. 8. Certain characters don't work in chat. 9. Stat Panel doesn't load stats on reconnect. 10. Chat messages sometimes go a bit out of screen. 11. Using Melee Skill while in air sends the player into an infinite loop of falling animation. 12. Using Spells forces the unequip animation of weapon sometimes. 13. Earth Dome and Earth Wall colisions are not replicated(?). 14. Text above head can be seen from any distance. 15. Bug Report 16. Fix Ui Zorder. 17. Disable Vr plugin that forces game to launch steam vr if user has one. 18. Left mouse into Right click into Left Mouse while using sword combat stance bugs the player into animation infinitely. 19. Player is spawned in the level before choosing their character and being ported to the starting area. 20. Fix proper emote commands. 21. Sometimes the game freezes when starting up. 22. Substitution jutsu appears 2 times and also glitches on the first one. 23. Face customization UI sometimes go out of screen. 24. Guild and Party invites can't be accepted/denied. 25. Upgrading stats is buggy, need to press multiple times to upgrade it. 26. Bug Report 2 This list will be updated each time a new bug has been discovered and when a bug from the list is fixed. Legend: To be fixed Being worked on To be tested Fixed
  22. Ninshū Online Community Rules The Following list of rules and punishments apply to all aspects of our Community. Community Management Team has all rights to change and update this list at any moment. All members of the community must respect these rules at any time, violation of a rule results in punishment according to the penalty list written below. Note: If you see anyone breaking the rules feel free to report to any online Community Manager/Administrator. Language All forum members are expected to use and understand English. Use of other languages is not advised. Breaking this rule will result in a warning. Respectful Behavior All members of the community must respect each other and behave appropriately. We will not tolerate any kind of racist, religious, sexual or any other kind of disrespect. Advertisement Any type of advertising is forbidden on our community. If you want to advertise something contact the Owners. Spamming Post only relevant things, and stay true to the main post as much as possible. Off-topic is not punishable, but it can be deleted. Excessive spamming will, however, be punished. Multiple Accounts Making multiple accounts is forbidden. If you want your name changed you can ask Community Manager to change it. If you're already banned on one account making another one will result in an IP ban. Trolling Any kind of trolling or making jokes at an inappropriate time or place will be punished. Signature Any kind of inappropriate Signature will be deleted. Links Any kind of inappropriate links (virus,malware,pornographic content,religious or racist content, etc.) will be punished. Kind Regards, Ninshū Online Staff Team.
  23. We are trying to give our players the best possible experience, but in order to accomplish that we need your help, we need feedback. So please, if you notice any kind of bugs, report them here using the following template: Start a new topic called: "Bug Report" - Template Character Name: Explain the bug: Date: Evidence (photo/video): Kind Regards, Staff Team.
  24. This is a list of upcoming features in development for our Alpha 1 phase of release. As of right now, they are in no particular order. The list will be updated every time we complete one of these goals. Character: Reputation and Notoriety Trade Customizer and Creator - 70/100% Village Ranks Female character - 40/100% Combat: Buffs and Debuffs CCs (Stuns, slows) More jutsus for every path Entity: Factions - 30/100% Organizations (System) - 30/100% Clans (System) - 30/100% Interiors for factions, kage building, office etc. Items: Dyes Functional items - 90/100% (Equipment, Consumables etc.) NPC: Affinity System - 20/100% (Includes dialogue options, reputation etc.) Loot System Death, Respawn, Location System Quests: Several Daily and One-Time quests Quest Rewards PvP: Arena, FFA, Battlegrounds and other gamemodes PvE: Several Zones One Dungeon One Boss Timed Events Paths: Base paths - 30/100% Several Specializations RP: Lore and current story - 60/100% Preparation and Chuunin Exams UI: Customizable UI - 30/100% All existing UI graphical rework/improvements General: Chuunin Exam Map Chakra Jump Rework For clarification, the features we have yet to work on are painted in red. The ones that are currently in development are in orange, and the ones that are near completion or completed are painted in green. Kind Regards, Staff Team
  25. I like buxom ladies

    1. Marius

      Marius

      what an exquisite young man, learn from him

  26. What kind of combat system would you like to see in game? There is the old school WoW-like system where a target is required and once a spell is activated, it travels towards the target no matter what. There is also the modern style of combat where most of the spells are aoe, or directional. When talking about the modern one, we have to look at these facts: Pros: Allows for a more dynamic combat, especially in pvp. It's more skill based compared to the old one. Cons: Lag. Since the targets aren't pre-determined, there will be times when people get out of range or accidentally get shot by a spell because of lag. From personal experience, this is a major issue and in order to keep these problems to a minimum, we would require a very expensive server to run this kind of system without problems, not to mention that players would also need fast connection. That being said, the prime idea would be to create a mixture of both. Having targeted combat as the default way to fight, but also having a lot of aoe and other effects. A good example for this would be the fireball jutsu. Once the jutsu hits the target, it can also deal aoe damage around the target in a specific range, depending on the size and power of the jutsu. Another example would be rasengan. When the target is hit, it will get knocked back a certain distance while also damaging everyone in it's path. This way we can minimize the lag casualties and incorporate the modern combat elements while also making sure that the combat is stable enough. This will also allow us to fully develop the dodging mechanics. What are your thoughts?
  27. Greetings, guys Some of you may know me, my name is Alex. Used to play in JO, the very first JO with a character named Kiashi. I also used to be a RPE & Quest dev in there. Looking forward to playing and RPing with you once the game is on. Until then - will be glad If I get to know you ^^ Best Regards, Alex
  28. Should players be given a random trait once they create their character? For example, once you create your character you are granted a primary chakra nature. This is something that we have discussed among ourselves and have different opinions on the matter, hence why we are asking the community. Pros: This will add a touch of reality because neither in the real world do you choose how you start out or the talents you are born with. It also means that characters will be diverse as we don't want all players to pursue same paths. Cons: At the end of the day, if players want to get a specific primary nature, they would just remake the character until they get what they want. This is not impossible to prevent however it's a bit repelling and we are wondering if the diversity is worth the struggle. With that said, there are other ways to deal with this. For example, we could implement a system that grants new characters a +5 in three stat fields, but also -5 in other three. This way, all new characters are born equal. The only difference is that some excel in certain fields and some at others. Personally, i like this idea more as everyone will be able to get what they want over time but still they have an edge over others in the beginning.
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