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  4. Welcome to the team, we'll talk more on discord.
  5. Hi, just came across this project, this idea was in my mind for years, I followed a couple different naruto projects but unfortunately none was able to be consistent in its development, recently last year I've tried to do things on my own in Unity, having negative skill in modelling I kind of lost motivation (especially riggining and blendshapes), I'll link what I've done overall but the major thing is that I rather compromise my view on the game and work with someone to make this dream of mine to be possible. I would like to apply for developer, I used intern in the title because I never attempted anything serious on unreal engine. My favorite language is C, never used but I wanted to get into C++ for competitive programming and unreal Also I just got covid so I have extra time I guess (Quinaz#7050 in discord)
  6. Hello everyone, (don't know whats happen all topics are deleted so i need to do it again i guess) im Nasaku 27 yo gamer (yes im so old for games lol ) i love so much Naruto universe, i played some other mmo of it 2D & 3D i like rpgs hope meet you all soon IG, share love not war <3 best regards
  7. This is a summed up version of our survey results, highlighting the things we need to improve on the most. - Customization - Feedback was pretty positive, meaning that we will be directing our attention away from customization and to other more urgent systems. This doesn't mean that we will be ignoring customization altogether, we will be slowly adding more options for unique styles. - Combat - The general impression is that it's hard for practical application because of how easy it is to evade attacks. To improve on this, we will be looking to change the movement speed values while also exploring other solutions like lock-on targeting and homing projectiles. Another thing made clear to us was that the controls were somewhat confusing and impractical. With improvements, we also plan to make a tutorial-type introduction to the combat mechanics with visual indications. In the near future, we will be working on implementing key-bindings to make this process more customizable. Ninjutsu was by far the most well received part of combat, while Taijutsu was the least well received. We will be working on allowing more freedom of movement while cutting down on animation-lock times. We are also exploring the idea of animation canceling, but more on that in the future. There isn't much to talk about stats. We can't precisely balance things before we reach character progression phases, in which we can properly evaluate time and effort spent in relation to power gain from each stat point. Expect us to always fine-tune this system in Alpha 1. Animations and Visuals were well received, so not much will change in the way we work in this department. We have a lot more spells incoming, so stay tuned for that. - User Interface - This was by far our least popular feature, and rightfully so. We ask you to understand that we have no UI/UX designer on our team so we might not be able to compete with AAA-level games in this particular field. Even so, we will be trying out new looks and ideas, so expect this to improve with time. - Graphics - Graphics feedback was pretty positive, but with that said we still aim to improve, especially in the settings department. We will be working on resolution and graphics quality settings in the near future. - Lag and FPS- We are aware of the lag spikes and fps issues, this is something that we will be spending a lot of time working on. We have had some hosting issues, but we expect to resolve that in the near future. As for the fps drops, we will go through all of our systems and try to optimize them as much as possible. As stated above, we will also work on graphics settings to allow players with more decent setups to play with no issues. - Consensus - The majority of you wanted us to focus most of our attention to combat, with optimization and UI in the second and third place. We hear you, so we will be spending a lot of time on these features. - Final Notes- Overall, we are happy with how the first testing phase went. We got a lot of constructive feedback from you, and we also found a ton of bugs which we have to fix. Again, we want to thank everyone who took their time to participate in the testing phase, as well as the survey. We plan on making these after every patch, so we will be counting on your support again in the future! Kind Regards, Staff Team
  8. Didn't kno i had to record evidence, but i gathered rather many bugs i'm just gunna dump them here. Character Name: you wtf Explain the bug: Taijutsu: Jump+Ability = Float mouse1 to cancel - If cancel with rightclick, ability dont work until left click is used. Left click will use unused ability. W+Jump+Punch in air = Lock movement Fire ring + Taijutsu spam = double taijutsu no cooldown Kenjutsu: Jump + Left click + Right click = Casual Ken Jump + Left click + Right click + Z = Taiken Jump+sheathe = swapped combat Stance 3 + Right click + Left click = frozen stance Non combat + Jutsu + Right click + Left click = Client side no sword kenjutsu stance Casting element jutsu out of combat in kenjutsu form causes sheathe animation Either: Use ability from tai or ken, seathe weapon = locked combat, no animation on jump and jutsu locked. Nintai earth, wind, fire fps dropping Date: 4th of November Evidence (photo/video): no
  9. Character Name: Takuya Iemitsu Explain the bug: Using /unlock causes player to repeat last said thing in chat Date: 4th of November 2019 Evidence (photo/video): See Attachment Ninshu_Online_Bug_Report_Unlock.mp4
  10. Well this idea in my head would work like this, reach max level > gear up > kill players from your own and other villages > build up notorious/infamous level > go full rogue [bad side] + pros of mercenaries/rogues + .Bounties for gold, Similarly to hitman .Increased reputation with higher rank clans such as Akatsuki [but i dont know if akatsuki will be allowed for normal players thats on you] .Special pve missions casue you are exiled from village .Can learn better set of skills [will impact the gameplay for end game casue this clan would be focused mostly around pvp] .Can get special gear trough achievements in pvp [kills,etc.] - cons of mercenaries/rogues - .Hostile to npc's in main citys [that would mean a special spawn] .Can be arrested [possible jail time] .Not everyone can join [cause of the abuse to low level players, probably gotta have some rp skills] .Mercenaries groups can attack each other for possible loot? there you go. When i finished this i saw that there would be a lot of programing problems with it, seems complicated a bit
  11. GReat day everyone I am new here and this game is fantastic so far. I hoped the game will be released soon.
  12. Majin is the sole son of a wealthy businessman specialised in trades and deeply connected with the black markets prostitution, gambling and human trade. Since a very young age Majin has picked up a gambling and drinking habit, wasting his nights in shady areas, followed by his bodyguards without exception. Growing in a wealthy environment, he received the best of best proffessors that taught him over the years History, Geography, Caligraphy, Philosophy and many others. However he didn't only learn inside, he was taught practical skills such as survival, communication skills and elite swordsmanship that had the opportunity to practice them in real situations. Dressed with finest clothes, wearing expensive jewelry and spending nights in most expensive places was the definition of how Majin wasted his life as a teen. His father was very proud of his son, who grew up to be willy and sharp, acting meticulous at every step but giving a sloppy vibe which hid his real predator aura, some day he was bond to lead the family and felt like he was a perfect fit. The young Majin was unaware of the family business until the age of 23, a turning point in his life where he regreted spending lavishly the money given by his father. What he spent was actually a vicious circle and part of it returned to the family's treasury. Terrified- No. Disgusted, Majin refused to be part of something this horrid, maybe all the teachings he received was a backlash to his father's address, thus refusing and for the first time stood up against his father imposing his towering aura. He was taken by the guards and locked up away. Months have passed and he was yet to be broken.
  13. What kind of combat system would you like to see in game? There is the old school WoW-like system where a target is required and once a spell is activated, it travels towards the target no matter what. There is also the modern style of combat where most of the spells are aoe, or directional. When talking about the modern one, we have to look at these facts: Pros: Allows for a more dynamic combat, especially in pvp. It's more skill based compared to the old one. Cons: Lag. Since the targets aren't pre-determined, there will be times when people get out of range or accidentally get shot by a spell because of lag. From personal experience, this is a major issue and in order to keep these problems to a minimum, we would require a very expensive server to run this kind of system without problems, not to mention that players would also need fast connection. That being said, the prime idea would be to create a mixture of both. Having targeted combat as the default way to fight, but also having a lot of aoe and other effects. A good example for this would be the fireball jutsu. Once the jutsu hits the target, it can also deal aoe damage around the target in a specific range, depending on the size and power of the jutsu. Another example would be rasengan. When the target is hit, it will get knocked back a certain distance while also damaging everyone in it's path. This way we can minimize the lag casualties and incorporate the modern combat elements while also making sure that the combat is stable enough. This will also allow us to fully develop the dodging mechanics. What are your thoughts?
  14. Greetings, guys Some of you may know me, my name is Alex. Used to play in JO, the very first JO with a character named Kiashi. I also used to be a RPE & Quest dev in there. Looking forward to playing and RPing with you once the game is on. Until then - will be glad If I get to know you ^^ Best Regards, Alex
  15. Should players be given a random trait once they create their character? For example, once you create your character you are granted a primary chakra nature. This is something that we have discussed among ourselves and have different opinions on the matter, hence why we are asking the community. Pros: This will add a touch of reality because neither in the real world do you choose how you start out or the talents you are born with. It also means that characters will be diverse as we don't want all players to pursue same paths. Cons: At the end of the day, if players want to get a specific primary nature, they would just remake the character until they get what they want. This is not impossible to prevent however it's a bit repelling and we are wondering if the diversity is worth the struggle. With that said, there are other ways to deal with this. For example, we could implement a system that grants new characters a +5 in three stat fields, but also -5 in other three. This way, all new characters are born equal. The only difference is that some excel in certain fields and some at others. Personally, i like this idea more as everyone will be able to get what they want over time but still they have an edge over others in the beginning.
  16. Hoi.
  17. Arcana Family Arcana Family is a small group of people who share common goals and ideas. The unity is formed as each and every member trusts one another as they believe that if we stay united we're stronger. Sharing a purpose between us makes it possible for us to accomplish what we desire. Members Papa - Aniki Hagane Advisor - Right hand - Sword - Shield - Support - Goals Short term -Finding a group of people who will be loyal and will respect the others members of the family. -Willing to leave old family or clan behind to join this family. -Will try to change themselves to be positive. Mid term -Making themselves better in any way both helping or fighting skills. -To share positive energy with people in the village. -To have a few of there own shops in the village. -To collect books about medicine and history. -To have their business of export and import -To start the mineing business of iron and steel. -Finding unique scrolls. Long term -Having one or two family members in village council. -To become strong so they can protect both village and family in time of needs. -To have large knowledge in medicine, history and fighting. -To have there own house estate just outside of the village. -To have a big business company. Recruiting Advisor- The role of Advisor is to be at Papa side almost all the time and to help him with anything he is leading Support group. (1 spot) Right hand- The role of Right hand in family is to do what Papa command, he is leading both Sword and Shield group. (1 spot) Sword- The role of Sword members is to disable enemy's of the family. (2 spots) Shield- The role of Shield members is to protect family from the enemy's if they attack them. (2 spots) Support- The role of Support members are to take care of family mambers if they are sick or injured or maybe if they are dying to ease there pain. (2 spots) [b]Name:[/b] [b]Bloodline:[/b] [b]Timezone(GMT):[/b] [b]Activity Per Day:[/b] [b]Talents:[/b] [b]Fields of Interest:[/b]
  18. Hello it's Aniki bro from the hood or moon or Serbia a slav brother to all i hope we will all drink some rakija in the game once this guys relaese it....
  19. SFX: Cling. goblets clashed one into another, celebrating yet another triumph. As strident noises filled a certain room, musky scent of beverage struggled against the thick formed clouds of tobacco that rose up to the ceiling. ... Goblets. Familiar to the rich. Pompous and elegant gives both a vibe of class and dignity. What is less known, is that the precious metal promotes better health cleansing the microbian activity. A small group of infamous thiefs that gained reputation and attention with the acts they have done, as a declaration of war against the feudal lords from a large number of countries within the Shinobi Realm. Their Crusade only began as its only the beginning of their story. Led by the unbent - Imajin Hajimoto, the Silver Goblets rise on the world stage.
  20. WIP Black squad, the name given to the wind country’s most elite fighters and soldiers. Forming one of the most diverse unit on the continent capable of all situations no matter what it may feature. However mostly specialized in espionage these men have been known to bring down rising villages, an example would be the hindered growth of the village hidden in waterfalls(camp). The main attire is a black clad coat with black armour underneath. They are customed to using every weapon they come across but their main tool is the poisioned senbon. Not much is known about its members even by top officials in the sunagakure military.
  21. Hi

    Hi I'm Adam and I'm here to help with the game, anyway I can.
  22. Hi there,i am a new on this forum. I can't wait for this game
  23. Sunagakure 3D building
  24. Hello! I am new here. I saw the link on Narutoforums....bye
  25. Discuss people What's happening so far?
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